In high school Tarn and Zach created a spacecraft game that simulated sections of a rocket blowing off and released their first publicly available game on America Online. Explaining his reluctance to socialize, he said, "I was a get-home-from-school, get-on-the-computer kind of kid." Tarn stated that the main reason they started writing games was to be able to play them themselves, and complicated and unpredictable behavior guaranteed replayability. In fifth grade, Tarn wrote his first animation game with Zach. Tarn and Zach grew up playing computer games and, with notebooks in hand, drawing their own renditions of the randomly generated creatures they encountered and logging their journeys in detail. He credited his father for teaching him to code and his closeness to his brother, Zach, to their family's constant shifting due to their father's work. His father, Dan, worked at a waste water treatment plant and used to manage data. Tarn was born in Silverdale, Washington, US, in 1978.
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