![]() ![]() They don't even realize they're slipping into the bad behavior. In my experience, abusive play is the norm, even with good players. It's a bad design that puts GMs in a position to always have to be the bad guy. No clearly defined stats/skills leads to players maxing out a favorable pair and constantly arguing that this min/max combination should apply in every single situation (or you're stealing their agency and ruining their character build!). every named character originating from the Imperium and not from Arrakis. "Well, surely if I'm the World's Greatest Detective, then I should be able to convince the hostess to let me use her computer system." Dune: Chronicles Of The Imperium (2000), The Role-Playing Game published by. "Well, surely if I'm the World's Greatest Detective, then I should be able to get a complimentary speedboat rental." "Well, surely if I'm the World's Greatest Detective, then I should be able to get a discount on my hotel room." The problem with this approach quickly becomes the same problem with Fate, where your aspect becomes a hammer, and every challenge becomes a nail. ![]() No need to take a rules system down to a handful of stats/skills. To me, that can be solved by establishing a limit up front. ![]()
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